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Throne and Liberty Wind Snatcher
Crossbow Skill

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
24s
Cost
210 Mana
Distance
12.0m
Skill Type
Control
Use Format
Basic
A special growth skill that can only be grown with Precious Growth Book: Omnipotence.

Fires an arrow to deal 100% of Base Damage with a(n) 80% chance to apply a Weaken effect that decreases the target's Movement Speed by 30% for 3s as well as increases the user's Movement Speed by 50% for 3s. Using the skill on a target with a Movement Speed reduction debuff applied by the user adds another stack of Weaken and Binds the target for 2s, decreasing the target's Attack Speed by 15% for 3s while increasing the user's Attack Speed by 25% for 3s.
Lvl. 11 - 15
Attack Speed ▲
15% / 17% / 20% / 22% / 25%
Movement Speed ▲
30% / 34% / 40% / 44% / 50%
Unlocks at level 50
Wind Snatcher
Epic
A special growth skill that can only be grown with Precious Growth Book: Omnipotence. Fires an arrow to deal 100% of Base Damage with a(n) 80% chance to apply a Weaken effect that decreases the target's Movement Speed by 30% for 3s as well as increases the user's Movement Speed by [30|34|40|44|50]% for 3s. Using the skill on a target with a Movement Speed reduction debuff applied by the user adds another stack of Weaken and Binds the target for 2s, decreasing the target's Attack Speed by 15% for 3s while increasing the user's Attack Speed by [15|17|20|22|25]% for 3s.

Traits

Damage Transfer
5
Damage Transfer
Transfers the effect to a nearby opponent within a 5m radius from the target.
Stamina Absorption
7
Stamina Absorption
Drains 15 Stamina from a target when landing the effect.

This skill is part of the Crossbow weapon type.

Related Skills

Active Skill
Lv. 5 Epic
Crossbow
Cooldown
9s
Cost
450 Health
Skill Type
Tactics
Use Format
Basic
Consumes 450 Health to restore 590 Mana.
Mana Recovery ▲
510 / 530 / 550 / 570 / 590
Unlocks at level 24
Mana Exchange
Active Skill
Lv. 5 Epic
Crossbow
Base Skill: Mortal Mark
Cooldown
15s
Cost
180 Mana
Deals 280% of Base Damage + 109 damage and has a(n) 100% chance to Weaken and Mark the target for3s. Damage accumulates until the Mark ends, at which point the Mark explodes and deals Bonus Damage to the target equal to 40% of the total accumulated damage. Stacks up to 2 times. Marked targets receive 60% less Incoming Heal. The Mark's accumulating damage can only be applied to one target at a time.
Damage ▲
260% + 82 / 260% + 88 / 270% + 95 / 270% + 102 / 280% + 109
Detonation Mark